I thought it was time to get into learning Blender and have always wanted to try making a multiplayer game, so DeliverBoo was born. 

I wanted to try and capture the chaotic experience of games like Barotrauma, KTANE and Pulsar in a coop game, which is what I hope DeliverBoo delivers at least somewhat on. Definitely meant to be played on voice-comms with friends.

Dev was pretty hectic as I changed the core game idea about halfway through, and as a solo dev creating all the assets took quite a fair bit of time. As it was my first time working with Unity's multiplayer systems, in this case using Photon PUN2, it was a huge endeavor to get the many systems synced up over the network.

Please do grab the downloadable as the WebGL version has huge issues with lag when in multiplayer...

Download

Download
HGJv2.1.zip 28 MB

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